Archive for the XNA Category

BlindGiRl2 *** RELEASE ***

Posted in development info, XNA with tags on December 30, 2011 by glpeas

BlindGiRl2 has passed through peer review without a hitch and is now available on the Xbox Live Indie Games Marketplace, for the price of 80 MSP. It’s a follow up to BlindGiRl with some new mechanics and adventures.

You can download it here to your XBOX360 console.

We worked hard to hit a 2011 release and we really hope you enjoy it.

Merry Christmas and a Happy New Year!

From the darkness to the spotlight

Posted in development info, XNA on June 9, 2010 by glpeas

CarcophonyThe Microsoft XNA Game Creators Club have done a spotlight interview with GLPeas, where we talk about BlindGiRl and our previous game, Carcophony. We explain some of our reasoning behind the games we make, and our experiences of the indie development process.

Read the full interview at the XNA Creators Club.

***RELEASE***

Posted in development info, XNA on March 24, 2010 by glpeas

BlindGiRl has passed through peer review without a hitch and is now available on the Xbox Live Indie Games Marketplace, for the price of 80 MSP.  If you’ve played it, let us know what you think in the comments.

We really hope you enjoy it!

BlindGiRl is OUT NOW!

You can download the trial version to your Xbox from the Marketplace by clicking this link

OFFICIAL – Now in peer review

Posted in development info, XNA on March 21, 2010 by glpeas

BlindGiRl is now officially undergoing peer review. If you’ve got a XNA Creators Club premium membership, help us out by reviewing the game here. Hopefully the review process will go smoothly, with a full release coming very soon!

BlindGiRl box art

Peer review

Posted in dreambuildplay, XNA on March 19, 2010 by glpeas

The submission deadline for DreamBuildPlay was the start of the month, so since then we’ve had a bit of time to sort out the demo mode (which wasn’t needed for the competition) and now BlindGiRl is ready to be put forward for the peer review process this weekend. This instigates a period of testing and evaluation by the XNA Developer Community, after which, BlindGiRl should be approved for release on XBL Indie Games.

We also found out this week that the first set of DreamBuildPlay results won’t be until May – so we’ve got a while to wait yet!

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