The world is not uniform as we all know. Atoms combine in molecules to produce the wide variety of materials we know. Waves can travel through all materials – often the material a wave is travelling through is called media.
However, as they travel through different media waves exhibit different properties. For example the speed of sound in the air is 343 meters per second and in water it is 1484 meters per second.
Waves tend to attenuate with distance. That happens because the wave looses energy. The amount of attenuation depends on the media they travel through.
Attenuation and “speed” are the two main properties that describe the environments in BlindGiRl wave simulation.
Read more about the speed of sound and attenuation at Wikipedia.



