Archive for the development info Category

BlindGiRl2 *** RELEASE ***

Posted in development info, XNA with tags on December 30, 2011 by glpeas

BlindGiRl2 has passed through peer review without a hitch and is now available on the Xbox Live Indie Games Marketplace, for the price of 80 MSP. It’s a follow up to BlindGiRl with some new mechanics and adventures.

You can download it here to your XBOX360 console.

We worked hard to hit a 2011 release and we really hope you enjoy it.

Merry Christmas and a Happy New Year!

The art of BlindGiRl

Posted in development info on December 15, 2010 by glpeas

BlindGiRl’s visuals combine the procedurally generated graphics of wave propagation and echolocation with the original, hand drawn illustrations of Elly Walton.

Elly is an established illustrator working with UK & overseas clients including The Guardian, The Independent, The Times, The Big Issue, FHM, PC Pro, Macformat, and Sky amongst many others.  Her unique and wonderful style was one that we really liked and thought would fit the BlindGiRl project perfectly.

You can find more of Elly’s work at http://www.ellywalton-illustrations.com/

The Autonomous Regime: Interview

Posted in development info, reviews on July 5, 2010 by glpeas

GLPeas

Following up TechnologoDoom’s excellent review of BlindGiRl, The Autonomous Regime union from the Gamespot forums asked us for a Q&A, which we were happy to do. They asked us some very interesting questions, so read the full interview at The Autonomous Regime over at Gamespot.

From the darkness to the spotlight

Posted in development info, XNA on June 9, 2010 by glpeas

CarcophonyThe Microsoft XNA Game Creators Club have done a spotlight interview with GLPeas, where we talk about BlindGiRl and our previous game, Carcophony. We explain some of our reasoning behind the games we make, and our experiences of the indie development process.

Read the full interview at the XNA Creators Club.

***RELEASE***

Posted in development info, XNA on March 24, 2010 by glpeas

BlindGiRl has passed through peer review without a hitch and is now available on the Xbox Live Indie Games Marketplace, for the price of 80 MSP.  If you’ve played it, let us know what you think in the comments.

We really hope you enjoy it!

BlindGiRl is OUT NOW!

You can download the trial version to your Xbox from the Marketplace by clicking this link

OFFICIAL – Now in peer review

Posted in development info, XNA on March 21, 2010 by glpeas

BlindGiRl is now officially undergoing peer review. If you’ve got a XNA Creators Club premium membership, help us out by reviewing the game here. Hopefully the review process will go smoothly, with a full release coming very soon!

BlindGiRl box art

Ruby Slippers

Posted in development info on March 13, 2010 by glpeas

From time to time, BlindGiRl will find Ruby Slippers. Their importance is significant, but are they to be used, or avoided?  How can they help her find her way out of her confusion?BlindGiRl Ruby Slippers

Who’s that girl?

Posted in development info on March 11, 2010 by glpeas

BlindGiRl’s visual style is as unique as the gameplay. As with GLPeas’ previous game, Carcophony, we concentrated on simple, characterful graphics and avoided expending huge amounts of effort on things like fancy 3D animations or super-detailed textures which add nothing to gameplay and everything to development time.

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